Calculating missile trajectory around orbits before shooting [closed]
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Onofrio
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Published on 2011-11-24T22:35:07Z
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2011/11/26
10:28 UTC
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unity
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Calculating missile trajectory around orbits before shooting
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. But here's my question: how do I make AI calculate power and angle before shooting his missile, considering a planet's gravity too?
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